Category Archives: Game Design

gamedesigncenter.org open for business

Hey, I just wanted to point you to gamedesigncenter.org, in case you haven’t heard about it yet.  If you’re an aspiring game designer, you want to make games in your spare time, or you already make games, I think it’s … Continue reading

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GigaSun Jet design: A lasting parts system

There are two approaches to designing a system for game content.  They are responses to the question: How much of this type of content should be put into a game? 1) Just enough content 2) Tons of content The choice … Continue reading

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Introducing GigaSun Galaxy, a new board game

What?  A board game in the GigaSun Jet universe?  Yeah.  Isn’t that silly? A couple months ago, I started making a simple board game for the kids.  Once I got the design to a playable state, I gave it a … Continue reading

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GigaSun Jet design: Parts and components

The Mechwarrior series is well known for catering to gearheads with all of the interchangeable parts and weapons (mostly weapons) that you have.   The feeling you get when customizing your own giant robot is the same feeling I wanted … Continue reading

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GigaSun Jet design: Fun without shooting

A shooter, by definition, involves shooting, of course.  You can’t very well have a shooter or shoot ‘em up without any sort of shooting.  And there’s something about our nature that enjoys this kind of activity.  Just as part of … Continue reading

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Intro to GigaSun Jet design

I have played a lot of shoot ‘em ups.  I’ve played old arcade shooters: Space Invaders, Galaga, Asteroids, Time Pilot, Sky Kid.  I grew up with console and PC shmups: Life Force, Ikari Warriors, 1943, Captain Skyhawk, AD&D DragonStrike, Tiger … Continue reading

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