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Category Archives: GigaSun Jet
New Screens of GigaSun Jet
Needless to say, I’ve been working a bunch on GigaSun Jet. I made it to a real milestone recently, so here are some screenshots of that. The biggest need now is perhaps the story. I have the basic plan laid … Continue reading
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Update
Well, that does it. I’m done teaching, which means I’ll be focusing on game development for a good while. The Riot Digital compo deadline is right around the corner (two weeks). GigaSun Jet is flying along now, with the main … Continue reading
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Update
Ah, lots has happened since the last update. There was Ludum Dare #20, for which I made a pretty fun little puzzle platformer. I ended up not submitting it because I didn’t have any real levels created. I worked on … Continue reading
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GigaSun Jet
With my first bit of solid free time for a few months, I’ve packed up a demo for GigaSun Jet! It’s still in the programmer art phase and I chopped out some unfinished features so the demo would be simplified. … Continue reading
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GigaSun Jet Level Editor
I’m releasing the Level Editor as open source… It’s really useful if you have access to GigaSun Jet, but the source code might be of interest if you’d like to see how I handle certain things. Be warned, however, that … Continue reading
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GigaSun Jet!!
Here’s what I’ve been working on for a very long time. An omni-scrolling, stat progressing, splitscreening and networking spaceship game! Well, it’s still far from finished, but you can check here for info on it.
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