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Category Archives: Games
Internal interfaces, oy!
I’m just hacking away at some “details”, as my wife would frustratedly call them. They’re important, I tell you! I’m loading level data from XML files, then this data will be referenced whenever a level needs something. Okay, it does … Continue reading
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Introducing GigaSun Galaxy, a new board game
What? A board game in the GigaSun Jet universe? Yeah. Isn’t that silly? A couple months ago, I started making a simple board game for the kids. Once I got the design to a playable state, I gave it a … Continue reading
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Fighting with ogre…
Ogres are beasts; big beasts that are tough to control. I mean, Ogre3D is a beast; a big beast that is tough to control. I’m currently replacing the rendering backend of GigaSun Jet with Ogre3D. Ogre is a great 3D graphics engine, … Continue reading
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GigaSun Jet design: Parts and components
The Mechwarrior series is well known for catering to gearheads with all of the interchangeable parts and weapons (mostly weapons) that you have. The feeling you get when customizing your own giant robot is the same feeling I wanted … Continue reading
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GigaSun Jet design: Fun without shooting
A shooter, by definition, involves shooting, of course. You can’t very well have a shooter or shoot ‘em up without any sort of shooting. And there’s something about our nature that enjoys this kind of activity. Just as part of … Continue reading
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Intro to GigaSun Jet design
I have played a lot of shoot ‘em ups. I’ve played old arcade shooters: Space Invaders, Galaga, Asteroids, Time Pilot, Sky Kid. I grew up with console and PC shmups: Life Force, Ikari Warriors, 1943, Captain Skyhawk, AD&D DragonStrike, Tiger … Continue reading
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New Screens of GigaSun Jet
Needless to say, I’ve been working a bunch on GigaSun Jet. I made it to a real milestone recently, so here are some screenshots of that. The biggest need now is perhaps the story. I have the basic plan laid … Continue reading
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Update
Well, that does it. I’m done teaching, which means I’ll be focusing on game development for a good while. The Riot Digital compo deadline is right around the corner (two weeks). GigaSun Jet is flying along now, with the main … Continue reading
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Update
Ah, lots has happened since the last update. There was Ludum Dare #20, for which I made a pretty fun little puzzle platformer. I ended up not submitting it because I didn’t have any real levels created. I worked on … Continue reading
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GigaSun Jet
With my first bit of solid free time for a few months, I’ve packed up a demo for GigaSun Jet! It’s still in the programmer art phase and I chopped out some unfinished features so the demo would be simplified. … Continue reading
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