Category Archives: General

Merry Christmas and all that!

I missed it by a few days, but Merry Christmas, nonetheless.  It’s not really about the day itself, right? Tonight is New Year’s Eve.  I guess that means there won’t be another update for either NFont or Sprig this year! … Continue reading

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Writing, coding, and limitations

As I’m working on GigaSun Jet’s first campaign story, I had some thoughts about writing stories that I felt like jotting down.  I’ve decided to treat my time on the story as if I’m writing a novel.  It really could … Continue reading

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gamedesigncenter.org open for business

Hey, I just wanted to point you to gamedesigncenter.org, in case you haven’t heard about it yet.  If you’re an aspiring game designer, you want to make games in your spare time, or you already make games, I think it’s … Continue reading

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Some fun current events + Keep updated on Blue Dino Code news!

I just wanted to point out that the 2012 IGF Pirate Kart has been released.  It’s not very piratey, but it has tons (> 300) of free (and legal) little games in it.  Beware, however, since several games are extremely inappropriate. … Continue reading

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Update

Well, that does it.  I’m done teaching, which means I’ll be focusing on game development for a good while.  The Riot Digital compo deadline is right around the corner (two weeks).  GigaSun Jet is flying along now, with the main … Continue reading

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Update

Ah, lots has happened since the last update.  There was Ludum Dare #20, for which I made a pretty fun little puzzle platformer.  I ended up not submitting it because I didn’t have any real levels created.  I worked on … Continue reading

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Update

Whew!  Lots going on lately, but not much on the programming side.  My new teaching career is going well.  It’s tough making all of my curriculum, but I’m past the halfway point for the physics class I teach.  One of … Continue reading

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Fire, Fire, Where You Are

There goes Ludum Dare #18.  That was fun!  In all, it was another good experience and I got another good game out of it. The theme was “Enemies As Weapons”, which, incidentally, I suggested!  It’s like I’m a winner before … Continue reading

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Ludum Dare and a secret project

MiniLD 14 is just around the corner (Nov. 13-15), and it has been announced that it’ll be all about teamwork!  If you’re ready to push creative limits and get something awesome accomplished, send me an email to join my team! … Continue reading

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SDL platformer example

Here’s a complete example of how to write a platformer video game like Super Mario Bros.  It covers the basics:  A character under the influence of gravity and flat platforms to jump on.  If you’ve always wanted to make a … Continue reading

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