Category Archives: Libraries

Tutorial: Using TinyXML, Part 1

TinyXML is a great little library (tiny, even) for loading and parsing XML documents.  Here I’m going to introduce the basics of getting all your data out of (and into) XML files.  Part 1 is quick and simple.  In Part … Continue reading

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XController: A library for using XBox 360 controllers

I recently bought a wired XBox 360 controller to use with my Steam games on my PC.  It works very nicely, so of course, I had to use it in my own code eventually. Here’s the first place I’m using … Continue reading

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A first look at NFont 3

It’s been a while since NFont was updated.  While working on GigaSun Jet, I had added a couple of very useful features.  It seems like it’s time to show NFont some official love. I started working on the new version … Continue reading

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NFont v2.0.0

NFont has been upgraded!  Check out the NFont page for details.

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goodio updated to v1.1

goodio has been updated to v1.1!  I added a FileReader class that makes all your problems with ifstream go away (output will come eventually), as well as ioExplode() for help with parsing certain things, and little improvements like changing things … Continue reading

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MixBox, a new library for sound

With Knight of the Cave Dragon, I finally added sound to a Ludum Dare game.  I was really surprised by how easy it was, so I’ve polished the library that I used.  Here’s the first official release of MixBox, a … Continue reading

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JEL-events, a library for setting up event callbacks

When I was writing Frank the Dinosaur, I ran into a question:  How should I handle game events?  Of course, since I was on a bit of a time crunch, I just did it the naive way.  I checked each … Continue reading

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StickyInput, an input library for SDL

StickyInput is a C++ library that makes it very easy to put joystick support into your games.

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goodio: C++ wrapper for C I/O

I just wrote a little C++ wrapper for some standard (and some pseudo-standard) C IO libraries.  goodio lets you do simple things without having to touch those ugly C functions like stat() and his friends.  You can check if a … Continue reading

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SPriG on Google Code

I’ve started a project for Sprig to make it easier for anyone to contribute. <link>

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