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Category Archives: What am I up to?
XController: A library for using XBox 360 controllers
I recently bought a wired XBox 360 controller to use with my Steam games on my PC. It works very nicely, so of course, I had to use it in my own code eventually. Here’s the first place I’m using … Continue reading
Posted in Libraries, What am I up to?
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A first look at NFont 3
It’s been a while since NFont was updated. While working on GigaSun Jet, I had added a couple of very useful features. It seems like it’s time to show NFont some official love. I started working on the new version … Continue reading
Posted in Libraries, What am I up to?
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Writing, coding, and limitations
As I’m working on GigaSun Jet’s first campaign story, I had some thoughts about writing stories that I felt like jotting down. I’ve decided to treat my time on the story as if I’m writing a novel. It really could … Continue reading
Posted in General, GigaSun Jet, What am I up to?
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NaNoWriMo… and I guess I have a No to Wri this Mo
I’m starting off this month working aggressively on the story for GigaSun Jet. It also happens to be National Novel Writing Month. I’m not going to officially participate, but the feeling is still the same. My “novel” might be half … Continue reading
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Level editor (functionally) complete!
We’re just coming back from a surprisingly widespread power outage around here, and I actually managed to get things done. This was a big thing, too. The new GigaSun Jet level editor is done, for now. ”New” because I had … Continue reading
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In-game level editing is so good
I’ve gotten through those interfaces in GigaSun Jet that I mentioned a couple posts ago. The game now buffers its level data and loads from that instead of straight from XML objects. Since this buffer can now save its data … Continue reading
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Internal interfaces, oy!
I’m just hacking away at some “details”, as my wife would frustratedly call them. They’re important, I tell you! I’m loading level data from XML files, then this data will be referenced whenever a level needs something. Okay, it does … Continue reading
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Introducing GigaSun Galaxy, a new board game
What? A board game in the GigaSun Jet universe? Yeah. Isn’t that silly? A couple months ago, I started making a simple board game for the kids. Once I got the design to a playable state, I gave it a … Continue reading
Posted in Game Design, GigaSun Galaxy, What am I up to?
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Fighting with ogre…
Ogres are beasts; big beasts that are tough to control. I mean, Ogre3D is a beast; a big beast that is tough to control. I’m currently replacing the rendering backend of GigaSun Jet with Ogre3D. Ogre is a great 3D graphics engine, … Continue reading
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